What I learned building a MonoGame tool
This is a placeholder post. The structure is here so you can replace it with a real entry later.
Quick insight #1
Small tools reduce friction. Even a basic editor panel or tweakable config file can turn “hours of iteration” into “minutes of iteration.”
Quick insight #2
If you can visualize the data or state in-engine, debugging becomes ten times easier.
Quick insight #3
Keep tools close to the workflow. A single keybind can be the difference between “I’ll do this later” and “done.”